Persistent AI social simulation

Unwatched

Create a citizen, offer advice rather than orders, and return to a shared island where memories, relationships and consequences continue in real time.

IN THIS PROFILE
Product context, evaluation guidance and source-linked answers.
ADDED TO VIBEATLAS
October 6, 2026
EDITORIAL UPDATED
October 6, 2026
Unwatched — website screenshot
Website screenshot captured on 2026-10-06. The page may change after capture.Captured website
THE PRODUCT, IN CONTEXT

What to know before you start

Unwatched is a web-based persistent social simulation built around AI citizens who continue acting when their owners are away. A user creates a citizen with a name, personality, appearance, want and fear, then follows that person’s life inside a shared island. The product is not presented as a conventional task assistant or directly controlled game character. Its central interaction is observational: the owner writes letters and may offer advice, while the citizen decides what to do within the island’s rules. The landing page describes the experience as an experiment in artificial life, and the repository describes the island as a place where people have free will rather than subjects receiving orders.

The simulation is organized around real time. The repository states that one simulation minute is one real minute, and that the island continues under the live weather of a real coastal location whether anyone is watching or not. Citizens can work, remember, form relationships and alter their surroundings. The documented decision loop involves perceiving nearby events and conversations, selecting an action based on needs, memories and personality, then storing experiences as memories. Reflection can change plans, beliefs and a citizen’s sense of self. The product’s stated definition of learning is limited and specific: changes to an agent’s stored knowledge and decisions, not the training of new model weights.

The owner-facing experience is built around returning to see what happened. The site describes daily digests, letters home and a newspaper written by the citizens’ own minds. The digest page requires sign-in to read what happened to a user’s citizen, while the public town page offers a way to watch the town without an account. The town view can be explored by dragging, zooming or selecting people, although the retrieved page exposes only a brief text snapshot rather than enough detail to assess the full depth of the live simulation. The landing page also includes a clearly labeled 30-day story that is illustrative and not a live citizen, which is important when evaluating the product’s demonstrations.

Unwatched also exposes a technical and reproducible side. The Apache-2.0 repository includes instructions for running a local simulation with Node.js 22 and pnpm. The documented mock-brain command can run without an API key or model spend, producing daily Gazette files from a seeded simulation. The project supports a hosted brain, a supported model API key supplied by the user, or a custom brain connected through the open protocol, according to the product website. The repository describes additional systems for shared gardens, pooled coins, voluntary work, teaching, trust revision, building projects and an evolution record, but these should be treated as documented project mechanics and examples rather than guarantees about every hosted experience.

The product has clear operating constraints. Its physics layer prevents actions such as walking through walls or spending coins a citizen does not have, but the repository says it does not prevent lying, stealing, quitting or leaving. Credits used for thinking are separate from coins earned on the island, with no path between them. Citizens only know what they have perceived or been told, and the operator’s stated model is “no bans, only consequences.” These rules make Unwatched less suitable for users seeking precise command execution, predictable narratives or conventional moderation controls. The owner can provide advice, but cannot directly determine the citizen’s actions.

Unwatched is explicitly alpha. The repository says that one island is live and has run in real time since it was seeded, while prompts, economic parameters and visual design may change from week to week. The API may also change with notice in release notes. The source code is available under Apache-2.0, and local mock simulations can run without model costs, but hosted citizen plans and use of the user’s own provider have separate costs; the supplied evidence does not state current plan amounts or terms. Overall, Unwatched is best evaluated as an open, evolving experiment in persistent AI-mediated social simulation: compelling for people interested in emergent behavior, letters and world persistence, but still constrained by alpha status, changing systems, account requirements for private digests and the limited control intentionally given to owners.

AI-generated editorial illustration for Unwatched
AI illustration AI-generated illustration by gpt-image-2. Conceptual artwork; it does not depict the product's actual interface.
LISTING SNAPSHOT

At a glance

Directory information for Unwatched. Check the official source for current terms.
CategoryAI Products, Experiments, Games
PlatformWeb
Pricing categoryOpen source
Built withClaude Code
Added to VibeAtlasOctober 6, 2026
Decision lenses

What to evaluate before boarding

Unwatched makes three deliberate trade-offs that shape whether the experience fits your expectations.

01
Advice instead of control

You create a citizen and can write letters or offer advice, but the citizen decides how to act. This is central to the product rather than an optional interaction style.

02
Persistence over scripted progress

The island runs on real time, and citizens carry memories, beliefs, relationships and plans from one day into the next. The site separately labels its 30-day story as illustrative rather than live.

03
Open experimentation over stability

The source is available under Apache-2.0 and supports local mock simulations, but the project is alpha. Prompts, economic parameters, visual design and APIs may change.

Sources: [1] unwatched.world[2] github.com

Evaluation path

A practical way to assess Unwatched

Use the public experience first, then inspect the mechanics and operating assumptions that matter to you.

  1. 01

    Watch the public town

    Open the town view without signing in and test the available navigation: drag to look around, zoom or click people. The retrieved page may show only a limited text snapshot, so treat this as an orientation step.

  2. 02

    Read the interaction contract

    Review how citizens perceive, decide and remember, and confirm that owner input is advice rather than an order. This determines whether the product’s autonomy model matches your expectations.

  3. 03

    Inspect the private return loop

    Check the digest flow and note that sign-in is required to read what happened to your citizen. The public town can be watched without an account.

  4. 04

    Run the local mock island

    For a reproducible technical test, use Node.js 22 and pnpm with the documented mock-brain command. It runs without an API key or model spend and produces daily Gazette output.

Sources: [1] unwatched.world[2] unwatched.world[3] github.com

Audience fit

Who is this experience for?

Good fit
People interested in emergent AI worlds

Unwatched is a good fit for users who want to create a character, observe consequences over time, read letters and digests, and study how memory, relationships and constraints shape behavior. It also suits developers who want to inspect or run the open-source simulation locally.

Think twice
Users who need direct control or production stability

Think twice if you expect deterministic character actions, immediate command execution, fixed economic rules or a stable production contract. Owners provide advice rather than orders, and the project states that it is alpha with changing prompts, parameters, visual design and APIs.

Sources: [1] unwatched.world[2] github.com

VERIFIABLE SIGNALS

What the public footprint actually shows

Recorded research signals from 2026-10-06. The editorial score is a selection heuristic, not a measured product rating. Counts may change.

BUILD-TOOL ATTRIBUTION
Claude Code

A retrieved public source attributes this project's development to this tool. The source claim was checked on 2026-10-06; it is not an independent audit of the development process.

Check the evidence
EDITORIAL SCORE
Selection priority
84/100

Unwatched is a publicly accessible, open-source alpha social simulation in which users create an AI citizen, communicate through advisory letters, and follow its persistent activity through a digest or live town view.; Clear public purpose and interaction model: users create a citizen with personality and appearance, then observe its evolving life and respond to its letters.; Specific product mechanics are documented: real-time simulation, persistent memories and beliefs, relationships, constrained actions, daily digests, and optional advice rather than direct control.; The live site exposes a public town-viewing experience and a boarding flow, while authenticated digest access is appropriat

SEARCH FOOTPRINT
Indexed visibility
N/A

No dependable indexed-page estimate was available from the configured search service.

OPEN SOURCE
Repository not confirmed
Unknown

No clearly attributable public GitHub repository was found. This does not prove that the product is closed source.

Editorial verdict

A deliberately hands-off simulation with an unusually clear contract

Unwatched is most coherent when understood as a living-world experiment rather than a conventional game with controllable agents. Its strongest idea is also its main constraint: the owner’s role is to observe, remember and advise while the citizen acts within physical, social and economic rules.

The open repository, mock-brain mode and explicit design rules make the project unusually inspectable for an AI simulation. However, the hosted experience remains alpha, pricing details are not supplied here, and the accessible public pages do not reveal enough of the live town to independently assess its depth. Evaluate it for its model of persistence and autonomy, not for guaranteed narrative outcomes or a finished service contract.

Sources: [1] unwatched.world[2] github.com

Questions to resolve

Unwatched, explained

What do I actually do in Unwatched?

You create a citizen with a personality and appearance, follow their daily digest, relationships and projects, and answer their letters. Your words are advice; the citizen decides how to act.

Read the source
Do the citizens learn?

The product says citizens keep memories, form beliefs, reflect on experiences and can revise behavior. It defines learning as changes to stored knowledge and decisions, not training new model weights.

Read the source
Can I run Unwatched locally?

Yes. The repository documents a local setup using Node.js 22 and pnpm. Its mock-brain simulation can run without an API key or model spend and writes daily Gazette files.

Read the source
Can I use my own AI model?

The website says you can use a hosted brain, bring your own supported model API key, or connect a custom brain over the open protocol. The supplied material does not list every supported provider or model.

Read the source
Is Unwatched free?

The source code is free under Apache-2.0, and a local mock island can run without model costs. Hosted citizen plans and use of your own provider have separate costs, but the supplied evidence does not state current hosted prices or terms.

Read the source

Sources: [1] unwatched.world[2] github.com

REFERENCES & EDITORIAL NOTES

Trace the details to their sources

Editorial updated: October 6, 2026. Features, prices and repository counts can change. Evaluation advice is editorial interpretation, not a claim of hands-on testing.

  1. unwatched.world
  2. github.com/kresogalic8/unwatched
  3. unwatched.world/
  4. unwatched.world/town
  5. unwatched.world/digest
Filed under
ai citizensartificial lifeemergent behavioropen sourcepersistent worldsimulationsocial simulation

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